What are the architecture narratives invested in doll's houses, along which guidelines do cities grow in computer games, and what kind of buildings shield ego-shooters from their assailants? The exhibition shows and examines architecture games and toys, inviting you to marvel, play and reflect.
The exhibition presents games and reflections on games. The exhibits, many of which are interactive, were created by architects, artists and game developers. Visitors can take an alternative city tour through a videogame environment, they can dabble on the virtual London property market, experience doll’s houses as lurid minidramas or develop eco-friendly city districts in collaboration with others. Games do not only integrate architectural practice, they also hold a mirror up to it.
Curator: Mélanie van der Hoorn
Project coordination: Katharina Ritter
Exhibition design: DWARS ontwerp (Mark Schulte & Miriam de Lange
Catalogue of the Exhibition
The ‘Serious Fun. Architecture & Games’ exhibition is accompanied by a comprehensive catalogue. Available at the Az W Shop, or may be ordered directly from firstname.lastname@example.org
Editors: Mélanie van der Hoorn, in conjunction with the Architekturzentrum Wien
published by nai010 publishers